In my case I am going to remove all of the rigging except for the bones that control the collar. I’ll continue with the collar as an example to give you an idea of how you might remove the un-needed bones. If you have a similar prop whether or not you want to keep the rig is entirely up to you. This is because the collar is meant to be fit to a Genesis character and so has parts of the rig to enable it to be ‘fit’ to them in Daz. One is an icon Daz creates for your scene but you can select either of the files to successfully import your scene.īefore we continue a quick word about the Mesh Fitting options available during import. If you have gone for 1 scene per folder you may notice two files. Now, back in Blender click File -> Import -> Daz Native and in the file dialog navigate to where you saved the Daz scene file previously. You can import straight into a scene but it is much easier to use a blank file so you can have the prop ready to append at any time. In general I advise importing Daz props into a fresh Blender file, fixing anything and saving, then append your prop into your working scene. Now for importing your Daz prop into Blender, but first a quick note about workflow. It is (generally) only needed for Character exports however it is a good practice to get into so you do not forget and get the horrible ‘DBZ’ error when it is required. You generally do not need to export a DBZ file for props and environments.
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